![]() ![]() Don’t throw the metaverse out with the Web3 bathwater By fostering users’ imagination and letting them build things, you make them feel like they’re a part of that world and, with examples like Roblox, it’s largely young creators that keep coming back to build again and again. Metaverse builders would also do well to learn from games like Roblox and Minecraft that enable creativity in virtual worlds. Games that survive well today understand the “gaming-as-a-service” mantra - the need to provide an evolving entertainment service over time, embracing user feedback. What metaverse experiences currently lack is the core of what makes gaming experiences great: original game design, solid control mechanics, great audio design, reinforcement loops, tight level design and so on.Īnother key lesson that metaverse builders can learn from games is the importance of community-driven evolution - in other words, listen to your community of players and respond to their requests for new features. While these are all key ingredients in virtual worlds and experiences, they are not on their own enough. Actions in virtual worlds need incentive - too many metaverse experiences only offer a restricted set of actions, with incentives based on earning crypto, commonly: It needs to be more than just being able to take a selfie, take a walk or dance around in a virtual nightclub. ![]() The satisfaction that a well-designed game gives its users is based on how players are rewarded for their time and actions in the virtual world. ![]()
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